[TF2] Fix Half-Zatoichi honor kill being survivable with damage reduction runes#1852
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PhiTiet wants to merge 2 commits intoValveSoftware:masterfrom
Open
[TF2] Fix Half-Zatoichi honor kill being survivable with damage reduction runes#1852PhiTiet wants to merge 2 commits intoValveSoftware:masterfrom
PhiTiet wants to merge 2 commits intoValveSoftware:masterfrom
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Contributor
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It's what I initially did on #1691 except with |
Author
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@JoriKos Your exact suggestion is implemented correctly now: the Half-Zatoichi honor-bound duel kill uses a dedicated custom damage type and cleanly bypasses resist-rune reduction instead of inflating the damage value. |
Contributor
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Now it's pretty much the same as my PR, but it doesn't bypass regular damage resistance. Issue is that basically copying #1691 isn't very productive unless it superceeds it. |
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Fixes ValveSoftware/Source-1-Games#6974
The honor-bound one-shot uses
GetHealth() * 3. The Resist rune's 0.5x multiplier applied downstream can reduce this below lethal, especially when stacked with other reductions. Increased to* 10.